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AD = Yaw
WS = Pitch
OP = Roll
Shift = Speed up
Space = Slow Down
Esc = End Game

Space Sim is a space flight game I developed in Unity originally for a university project, but I am looking at making it more fully featured in the future.

The game revolves around flying a ship through an asteroid field collecting pieces of its broken engine in order to escape the field, the different difficulties involve collecting more or less of these parts.

Published Dec 27, 2015
StatusIn development
Tags3D, colectables, Space
Average sessionA few minutes
LinksSource code